TuckerMoto
Intro
Scripting & Programming
Latest Work
Code Documentation
Resume
More
Settings Menu creation, new enemy the sprout and creation of a Molotov as well as first looks at a Trailer!
Its Time To Make a Gun *in game*
Padlock, Keycard and, Code lock Galore, oh and a fuse box
Radios, Broken Pipes, a new crafting system and enemies
Equitable Items functionality and world interactions
New Inventory System and Locker Storage!
Check out the first iteration of a grid based inventory system with item inspection and an inspect system for level design puzzle pieces and notes!