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Radios, Broken Pipes, Crafting, and Enemies

Nov 1, 2024

Radios, Broken Pipes, a new crafting system and enemies

This update has quite a lot in it so ill go over the key things that happened. First off Enemy AI has been created as well as their fear of fire has been engraved into their heads. With enemy AI also comes the creatures tab of the player journal. This will populate whenever the player sees a new enemy that they haven't seen before. In their journal the creatures tab will get a new addition with an image of the creature as well as a short summary of what the creature is. With enemy AI comes the need for a respawn system. In this game the story is driven along by radios where the player can talk to the person who is leading you through the game. When the player is near the radio a sound cue will play enticing the player to come closer. Once close enough the player can interact with the radio and a new message will be played between the player and the guide. Once this happens the players respawn location is updated so they can save their point throughout the story. I also added a new environmental hazard with the broken pipe. This pipe is very simple as I created a thermal system earlier that adjusts the players movement speed as well as the time to complete actions based on how cold the player is. This broken pipe will spray water and slowly cool the player when near until they shut off the water valve. This can be done with a simple interaction and then using 'a' or 'd' to turn the water valve. Finally I created a crafting system with some lovely placeholder sprites until the art is finished. This game has three main crafting recipes, a bandage, a torch, and a molotov. Using my inventory system previously created whenever a player drags an item on top of another item in the inventory a check is performed to see if the two items are craft able and if the player is performing the correct recipe ex. wood > wood doesn't make anything even though they are both crafting materials. These crafting recipes are assigned in the item data table i mentioned previously. Each item has a variable on if its craft able and if it is a second item it is craft able with and a product created. Once a correct craft is made and all checks return true the two items are removed and replaced with the new product straight into the players inventory.

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