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Audio Manager

Event Bus

Event Tester

UI Manager

Audio Manager

Description

Audio manager that groups clips by enum "categories".


An AudioManager is attatched to a GameObject for managing sound in a project. In order to play sounds with the AudioManager you need to also have an AudioSource on the GameObject the sound will be coming from.


You can play clips through the PlayClip function.


using UnityEngine;

public class CoinPickup : MonoBehaviour
{
    private AudioSource _source;

    private void Start()
    {
        //Fetch the AudioSource from the GameObject
        _source = GetComponent<AudioSource>();
    }

    private void OnTriggerEnter(Collider other)
    {
        //If the player runs into this object
        if(other.gameObject.tag == "Player")
        {
            //Play random audio clip of type Coin_Collected from the effectAudio list
            AudioManager.Instance.PlayClip(_source, AudioManager.Instance.FindRandomizedClip(AudioType.Coin_Collected, AudioManager.Instance.effectAudio));
        }

        //If the player shoots this object with a bullet
        if(other.gameObject.tag == "Bullet")
        {
            //Play specific audio clip of type Coin_Destroyed from the effectAudio list
            AudioManager.Instance.PlayClip(_source, AudioManager.Instance.FindClip(AudioType.Coin_Destroyed, AudioManager.Instance.effectAudio));
        }
    }
}

Properites

ambientAudio

List of AudioGroup to organize the different ambient audio groups.

effectAudio

List of AudioGroup to organize the different effect audio groups.


Public Methods

FindClip

Searches through soundGroup to find the correct audioType.

Then plays the first clip of that AudioType.

FindRandomizedClip

Searches through soundGroup to find the correct audioType. Then plays a random clip of that audioType.

FindClipTypes

Searches through soundGroup to find the correct audioType and returns a List of type AudioController.

PlayClip

Plays the clip

LoopRandomizedClips

Searches through audioController and picks a random sound to play on the source until stopped.


Programming Console

Scripting & Programming

Code Documentation

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©2024 Tucker Holmes

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