top of page

I’m a Technical Designer and Game Developer specializing in gameplay systems and tools development in Unreal Engine 5 and Unity. I graduated from California State University, Chico with a degree in Computer Animation and Game Development and a minor in Video Game Design. Throughout my academic and professional work, I’ve collaborated with designers, programmers, artists, and producers to transform prototypes and design documents into robust gameplay systems.
 

My work focuses on building scalable, player-facing systems including AI behavior, gameplay frameworks, crafting and inventory mechanics, and data-driven progression systems. I primarily work in C++ and C#, with experience developing systems in Unreal Engine 5 and Unity while using collaborative workflows with Git and Jira.
 

Currently, I serve as a Lead Technical Designer at CRiT² Games where I bridge design and engineering by implementing gameplay systems and technical solutions that support iteration and production. I’m passionate about building clean, flexible systems that empower designers and create engaging player experiences.

Programming Console

Scripting & Programming

Code Documentation

  • LinkedIn

©2024 Tucker Holmes

bottom of page