I’m a Technical Designer, Game Developer and Mentor specializing in gameplay systems and tools development in Unreal Engine 5 and Unity.
My work focuses on building scalable, player-facing systems including AI behavior, gameplay frameworks, crafting and inventory mechanics, and data-driven progression systems. I primarily work in C++, C#, Unreal Engine 5 and Unity while using collaborative workflows with Git and Jira.
Currently, I teach 6 - 15 year old kids how to brainstorm, create, code and publish their first video games and also serve as the Lead Technical Designer/Programmer at CRiT² Games where I bridge design and engineering by implementing gameplay systems and technical solutions that support iteration and production. I’m passionate about building clean, flexible systems that empower designers and create engaging player experiences. Our latest project, "Shadows of Winter" was just released in beta a few months back on Steam.
In '24 I graduated from California State University, Chico with a degree in Computer Animation and Game Development and a minor in Video Game Design. Through my academic and professional work, I’ve collaborated with designers, programmers, artists, and producers to transform prototypes and design documents into robust gameplay systems.
Let's talk about your ideas and what we can build together.

